Welcome to the Engineer's Beginner Tactics
This is a thread to help new players learn how all the different guilds play, and help them to pick a team they would like to play.
The Engineers are a defensive team whose focus is keeping the enemy away from their goal, then scoring them selfs.
So how does their defense work?
This guild is big on keeping enemies and the ball away from their goal. To the engineers they want to treat the mid-field line as marker of where they want the enemy to be at. They accomplish that with knock downs and pushes.
Lets talk about the front line of their defense.
Colossus the big guy in mid-field.
The is the ball winner and supplier to the more speedy players. He commands mid-field with the help of Ballista and Ratchet.
He is best used attacking the enemy with the ball and taking it for himself, and with the help of the Close Control trait he will keep it. Without the ball around he is happy to knock down some fools.
Now it is time to talk about Ratchet. Who is so cool he has 3 jobs.
Ratchet is a healer, defender, and damage dealer in one package.
With his Character play Fixer he can heal any member of the team who is a Mech, for 2HP.
He has good defensive abilities too, and when he has the ball with no where to go a simple Long Bomb play gets the ball out of their side of the field. Also his AOE leaves rough-ground terrain making it difficult to get to their goal.
Where is damage comes from is when Mainspring is around him. His heroic play Overclocked he turns Mainspring into his personal kamikaze robot for good damage and leaving a burn condition on enemies.
Now it is time to talk about Ballista the bully, i mean Captain.
Ballista is the one that makes sure that the enemy team stays on their side of the field. Majority of his moves involve pushing the enemy away, up close and at range and when they do get close he wants to knock you down and have his team close in and do damage on them, with the help of his aura that gives the team extra MP when they cause damage around him.
When things get out of hand and he is surrounded, this is the time to activate Mine Field. This play allows repositions of any kind around Ballista to do 1 damage to the model moving. Along with him and his team multiple push options means that you can do a lot of damage.
So we covered how the Engineer's defense work.
Lets move on to how they plan to win.
Salvo and Velocity are the speed on this team.
Salvo the winger is long range fiend. Off the ball he can cause knockdowns and pushes from range, on the ball he is very difficult to catch combining his push move with his dodge heavy playbook. Also he has two awesome traits that help him too. Pumped Up which allows him to use Bonus Time! for free every turn, and Swift Strikes that allows him to dodge 1" every time he causes damage!
Next is Velocity the striker, its main purpose is of course score a goal but it does nothing else but hold the ball. It has a +5 DEF on default along with the Close Combat trait and Nimble Character play that makes it near impossible to get the ball away from it. And if you think fine what ever i don't need to tackle it just kill it. Well that is going to be difficult with it's other trait Reanimate, which allows it to recover from 0HP to 3HP AND remove all conditions once a turn.
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