Wednesday, September 2, 2015

Alchemist Beginners Tactics

Hello everyone just wanted to give new players like me some help on figuring out what each guild plays like. So if you are looking for the other guilds go to their sub-forums and take a look at my treads.
Enjoy the Alchemist Tactics Analysis!
 So first off the Alchemist Guild is a offensive minded team, Looking to control the middle of the field with their muscle Katalyst who will lay down some damage along with Mercury and Calculus. Vitroil with the help of Flask and Midas scoring goals.


Katalyst needs enemies to have status effects on his target to do big damage.
 So it is best to stack fire and poison damage on enemies so Katalyst can be at his best. The other player needs to fear him. He has two jobs, kill enemies, and keep them away from the mid-field duo, Mercury and Calculus.
Mercury allows him to deal +1 damage on playbook plays, while Calculus gives him +2 TAC. So it is important that they stay alive and help Katalyst damage output.

Now you will notice that this team is really focus on mid-field.
What about the Wings?
 Well that is where Mercury and Calculus come in. Their AOE's distance is HUGE! That big green awful excuse for a circle shows the combine area they can use their abilities and that is without movement.
The AOE's also have a on-going attack on the field for the rest of the turn so enemies will have try to go around or back to the middle where Katalyst awaits.

Now lets talk about scoring some goals with Vitriol.
She is mobile like most striker but she also has a extra bonus when in the cover of smoke.
 The plan is to get Vitriol the ball then using the smoke abilities that she and Flask both have. Under the cover of smoke not only does Vitriol become more difficult to hit and pin down. She also can do more damage to enemies while in it, then when she decides to leave she gets a +2/+2 MOV buff. Along with the Clone ability she is very difficult to catch with or without the ball.


Now can you believe that i have been talking all this time and i haven't even mention Midas the Captain?!
Well this is all about him and his versatility.
Midas is almost at mobile as Vitriol, with the Unpredictable Movement trait and Metallic Skin Heroic play not only can he move but be well protected from enemies.
I believe Midas is best played as a debuffer and ball handler. When attacking he can use Heavy burden to slow down enemies so not to escape the mid-field and when he has the ball using clone to protect him is very useful as well. Don't forget about his Kick range which is as long as a striker not only making him able to make a long pass to Vitriol but also a threat to goal on his own if she is busy.

Now for one of most powerful abilities (arguably) True Replication. With this ability he can copy a single (human, non-captain) Character play, so giving the enemy a taste of their own medicine. I think this is best used to copy a AOE or buff/debuff ability so he can help his team even more!  

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