Wednesday, September 2, 2015

Mason Beginner Tactics

Welcome everyone to Beginner Tactics!
I will now be going over the Masons.
 The Mason is a team with no real weakness or strength. They are just a nice well balanced team able to handle anything the opposing team throws at it.

The Masons are rock solid...
There...I fucking said it, happy now?
 But in all seriousness this team is really well rounded. Able to handle any situation given to them and having the traits/character plays to help each other out.

This team works really well together and it shows through their synergy.
 Honour and Harmony are the sisters of the team. They work best paired with other players.
Honour is a excellent support character. Her Legendary play gives her teammates around her to gain either +1 ARM or +1 INF. While one of her character plays allow members to reposition the other is called Superior Strategy. Now this play is insane! this allows Honour to give a friendly model +1 INF AND another activation!. If you are a creative player you will have a lot of fun with this.
Harmony on the other hand does what a winger should attack the ball and help defend the goal. With the added bonus of copying Honour's TAC and KICK stats which can help her get the ball and pass it forward to Flint.

Lets look at the striker on the team Flint.
 Now being the striker on the team Flint is sort of the lone ranger. That being said he is self-efficient and once he gets the ball you can rely on him to score. He has Super Shot and the Where'd They go? play to help him out along with Close control to make sure he keeps the ball. But his other trait is odd, Charmed allows him to gain +1 DEF against attacks from males.
So in short Flint is so sexy that straight males question their own sexuality. 

Now on to Mallet and Tower your other two mid-fielders.
 These to guys of course are good for different reasons.
Mallet is good at roaming around the field where ever the ball goes and to make sure it stays in the possession of his team. His traits are very good allowing him to keep that ball safe from a distance, Football Legend gives him and his allies +1/+1 KICK, Extended Reach 3" during activation, and Forceful Blow which deals extra damage and pushes enemies away. His character plays are also good, Smashed shins -4/-4 KICK and Singled Out which gives +2 TAC on a target.
Tower is more defensive then Mallet. He does well around Brick who knocks enemies down for him and he gains +2 TAC for it. His Heroic play Protect Those Close allows him to soak up damage from teammates around him. He can also effect terrain and enemy models from afar, Shutout allows him to pick a target and they have to go last in the current turn, his other is Defend the Ground which gives Defensive Stance with out the use of MP to all friendly models in a certain piece of terrain.

Bricks time to shine!
Brick is your center back and he likes to Charge people and knock them down. For the most part that is all he does but that is all you need from him to be honest. He also has Knockback so when he does hit the enemy they will be pushed back 1" and he can then dodge 1". His other trait is Counter Charge which lets him charge a enemy model within 6" of him immediately if they end their advance phase there. 

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